Post by Garibaldi on Sept 17, 2009 10:32:41 GMT -8
A Rumbling Guide
or Punching and Gouging Efficiently
This guide is a collection of tips gathered from various places and pirates combined with my own experience. Feel free to add other tips or question these.
The Basics
-Your right mouse button controls your right fist. Your left mouse button controls your left fist.
-The movement of your mouse, left to right, controls the angle of your blows. Try to put the point of your cursor arrow right at the spot you want the ball to land.
-Groups of two or more, struck by a ball of the same color/icon, pop; enough pops in a row will send sprinkles to your opponent.
-If you wait too long between punches, one or the other of the balls will release automatically.
-With every few shots, a new row of randomly collored balls will push down from the top of your screen.
More Advanced
-Holding down the appropriate mouse button builds up power in the ball (Fist of Fury).
-A power ball that strikes a group that it would normally break keeps its power and doesn’t break the group.
-A power ball that does not strike a group that it would normally break loses its power and becomes a normal ball.
-Powered-up groups "chain" to form strikes. If you pop one, you can pop multiple groups. If you pop one power group all the groups you powered-up after it will also pop. If you set a yellow power group, a blue power group and a red power group, then pop the yellow group with a non-powered yellow ball, all three groups pop. Pop the blue group with a blue ball, blue and red will pop. Pop the red group with a red ball, only it will pop.
-Multiple power balls can be used on one group and this will affect the order they pop. If you start with the yellow group, then the blue group, then the red group, then add another ball to the yellow group, then pop the red group it will also pop the yellow group, even though the yellow group was technically first.
-Just as multiple breaks bring balls up from the bottom on your opponent’s board, multiple chains cause fists of fury from the top of the screen.
Things about Fists of Fury
-The more balls in a group, the more power the group has, the harder the "punch" received by your opponent. This also appears to apply to the number of power balls in a group.
Bruising
-Fists of Fury cause "bruised" balls to start appearing. They appear as black balls. Each bruised ball takes two breaks before it can be broken. You have to break two groups of balls that are touching it. The first break will reveal the color of the ball but it will still be gray. After the second break the ball will appear normal and can be broken.
-Any Fist of Fury attack from the top of the screen that separates a Power Ball from its group will automatically bruise the power ball.
Suggestions and Strategies
-Build up as many power combinations as possible, with multiple power balls in each if possible.
-Keep in mind the colors as they appear from the bottom of the screen. Each bludgeon will be different. If you can set your earliest power group using one of these colors in its appropriate place, it gives you a greater chance of a longer chain so you can send more Fists of Fury to your opponent.
Speed
-Speed seems to be important in rumble. A very good, fast sprinkler can often over come Fist of Fury attacks.
Rumbling Melees
-All the above rules apply. Also, teaming works exactly the same way it works in a SF, and is as critical. In rumble melees against barbarians the teaming strategy is usually to form large teams of 4 or 5.
-Same with damage from the sea battle though the damage comes in from the top of the screen rather than the bottom.
-When in Mass-Rumbles, you can click on one of your team-mates to defend and take some of the attacks sent to him/her. The better you do, the better you defend. This is seldom done except in a Cursed Isle rumble. Thralls are usually defended by the pirate whose name is on the thrall to keep the thrall from being knocked out and save it for the sword fights.
Now go beat somebody up.